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 Chapter 8: Mission Marathon


Part 1: Data Terminal

Now it is time to complete a number of scattered mission chains. Make your way down the road toward Cape Corinth, but stop at LAT: 61732, LON: 88283 to speak with Electrician Derek. Derek needs you to send data for some energy readings. Surveyor Sussi is present as well, and will ask you to kill twenty puny creatures.

Make your way north to send the data for the mission “Energy Readings.”

Interact with the Data Terminal to send the requested data, then return to Derek.

Derek will reward you with Electrician skill.

Proceed to the waypoint for the mission “Return to Sergeant Rick.”

Go to the reception desk inside the tower, on the main level.

Speak with Specialist Hastert.

Turn in your CDF Armor Voucher, located in your inventory, under the “Miscellaneous” tab (the one where your vehicle is stored). Select a piece of armor that does not match one you already have.

You will receive an armor part worth 0.10 PED.

Part 2: Revisiting CDF Outposts

Ascend the stairs and take the Televator to floor 2, then walk to the Teleporter outside.

Teleport to Corinth West Hangars B.

Proceed to CDP OP Beta to turn in the mission “Nearby Threat.” You will have a waypoint for the location if you track the mission.

Along the way, you can also unlock the Corinth West Hangars A Teleporter,
located at LAT: 60800, LON: 86640.

Continue toward CDP OP Beta.

When you arrive at the outpost, speak with Specialist Eve. She will offer you a choice between Weapon Cells, BLP Packs, and Weapons Handling skill. Select either the Weapon Cells or the BLP Packs to receive 2.40 PED worth of your selection.

Proceed to CDF OP Gamma to turn in the mission “The Missing Parts.” You will have a waypoint for the location if you track the mission.

When you arrive, speak with Sergeant Rick, who will offer you a choice between Weapon Cells, BLP Packs, and Dexterity skill. Select either the Weapon Cells or the BLP Packs to receive another 2.40 PED worth.

Part 3: Puny Hunt 1

Proceed to the nearest Teleporter,
The MegaVolt, located at LAT: 59081, LON: 84466.

You can see it in the distance if you look toward the hill behind Rick.

Video of the trip:

When you arrive, use the Teleporter to travel to Half Moon Bay.

Enter the Half Moon Bay building.

Only if you haven't looted any weapons from the creatures you've killed, sell 3 PED worth of Weapon Cells or BLP Pack, and purchase an Omegaton M2100A1 (L) from the TT.

If you did loot at least one weapon, such as an EWE EP-2 Proton (L), Sollomate Rubio (L), or Sollomate Azuro (L), use it for the following missions rather than the Omegaton M2100A1 (L), which you won't yet be skilled enough to use efficiently.

NOTE: If you accidentally purchase an item from the TT, it can be sold back for 100% of the purchase price.

Leave the building and visit the beach to the north.

Kill five Berycled Punies and ten Caudatergus Punies in the nearby area. Do not kill any additional creatures at this time.

After you complete the mission “The Trophy Hunt,” sweat a nearby creature until it kills you. You should revive back at Half Moon Bay.

Climb the ramp at Half Moon Bay and speak to Aila Bukin, who will reward you with Rifle and Anatomy skills. Accept her next mission, and she will give you 2.10 PED in Universal Ammo and send you off to acquire five Daikiba Trophies.

Go to the waypoint for “Once More into the Wild.” You will have to run some distance from Half Moon Bay before you can spawn your vehicle.

When you arrive at the waypoint, hunt the Daikiba Cubs until you acquire the five Daikiba Trophies.

If you can't find any Daikiba Cubs at the mission location, head northwest for an additional spawn.

When you have collected the Daikiba Trophies, return to Aila Bukin at Half Moon Bay.

Part 4: Starving Atrax

Upon giving Aila Bukin the trophies, she will reward you with more Rifle skill, and a mission to hunt down the Starving Atrax. After accepting the mission, you will receive 1 PED in Universal Ammo.

Head southeast to the waypoint for “Big Game Hunting.”

When you arrive, equip your Skildek P 30 (L) and use it to kill the Starving Atrax. You received this item on Thule; it should still be in your inventory. If it's not, check your Thule and Calypso storages. The Starving Atrax hits very hard and has a lot of health, so it will not be easy to defeat.

NOTE: Weapons that inflict area of effect damage (such as the Skildek P 30 (L)) decay and consume ammunition when fired, even if no target is hit. When using them, be careful not to misfire shots, or to continue shooting at a corpse after the creature is dead. A safe tactic is to shoot the ground just beneath the creature.

I recommend watching the linked video. Try not to die, but if you do, just rush back to minimize the amount of health the Starving Atrax can regenerate.

After killing the Starving Atrax, unequip the Skildek P 30 (L). You will need it later for another strong mission creature. Return to Aila Bukin to receive your reward, Bukin's Spare Rifle, with a TT Value of 5.25 PED. This is a very good weapon, but you will not be skilled enough to use it yet.

Part 5: A Break From Hunting

Bukin will also ask you to speak to Bray at the bottom of the ramp. Run toward him and a mission dialog will appear, requesting aid at a scientific outpost to the northwest.

After accepting the mission, travel to the waypoint for the mission “To Agir.”

When you arrive, speak to Professor Birch to receive Anatomy skill.

Speak to Hashin, who is standing behind the building. He will need you to equalize the pressure between two tanks using the Data Panel on the tank to your right.

Choose the options in the following order to complete the mission:

1. Say nothing
2. Say nothing
3. Warn Hashin

You will then be rewarded with 0.02 PED in Oil. Drag the Oil into your vehicle to fuel it.

Next, make your way to LAT: 62019, LON: 89118 to find a missing boat.

Video of traveling to the boat:

After retrieving the Fertilizer, pick up your vehicle, then sweat a nearby creature until it kills you. You should revive near Professor Birch and save some travel time.

Return to Professor Birch and you will be rewarded with Courage skill. She will then ask you to investigate a nearby sensor. Go to the waypoint for “A Sensitive Find” and interact with the sensor when you arrive.

A dialog will appear; select the following options:

1. Login
2. Yes
3. 64
4. Sensor Information
5. Sensor Log
6. Press “Log Out”

Return to Professor Birch. You can press “T” if you don't want to walk back. Professor Birch will reward you with Probing skill, and then ask you to patrol the area.

Visit each of the five waypoints for the mission “Patrol the Surrounding Area,” then return to Professor Birch.

You will be rewarded with Courage skill from the professor, and be asked to deliver a letter to Cape Corinth. Go ahead and deliver the letter.

When you reach the waypoint, you will meet Dr. Darryl. Speak with him to deliver the letter and be awarded First Aid skill.

Part 6: Puny Hunt 2

Dr. Darryl will then send you to speak to the Cape Corinth Official. You can talk to her if you like, but there is no reward for doing so. When finished, make your way back to the Teleporter.

Use the Teleporter to travel to Corinth West Hangars A.

Proceed northwest toward CDF OP Beta, located at LAT: 60571, LON: 86834.

When you arrive, start hunting the nearby Cornudos Punies until you complete the mission “Lure Them Away.” You will also complete “Hunting Challenge: Iron Puny Creatures” in the process. You can transition to the next mission in the chain, “Hunting Challenges,” without returning to the NPC. Continue hunting the Cornudos until you finish this mission as well.

When you collect all 300 Smelly Goo, return to Specialist Eve at CDF OP Beta. Your reward will be a choice between Weapon Cells, BLP Packs, and Anatomy skill. Choose either the Weapon Cells or the BLP Packs to receive 4.80 PED worth of your selection.

Make your way to the Corinth West Hangars A Teleporter, located at LAT: 60800, LON: 86640.

Use the Teleporter to travel to Cape Corinth, then take the Televator to the bottom of the tower. Alternatively, you can leap off the side of the building near the Teleporter and revive at the bottom.

Head north to the waypoint for “Be Gone, Pests!”

Speak to Surveyor Sussi to turn in the mission. She will reward you with 0.16 PED in Universal Ammo. Then return to the Cape Corinth Teleporter.

Use the Teleporter to travel to Camp Icarus and open your mission log. Make sure you are tracking the mission “Clear Out the Digsite.”

Travel northeast and start hunting the Berycled Punies. Try to not waste ammunition on other creatures.

This would be a good time to get accustomed to swunting. If you're not in a huge hurry to finish the mission chain, refer to Chapter 9 for a detailed explanation of swunting.

When your weapon breaks, switch to any EWE EP-2 Proton (L), Sollomate Rubio (L), or Sollomate Azuro (L) guns you have looted. If you have none of these, switch to Bukin's Spare Rifle. Do not use any TT weapons here. If you loot a weapon during this hunt, switch to it immediately.

NOTE: Overkill should generally be minimized at all costs. Every excessive point of damage inflicted to a mob results in wasted PED, so delivering as little surplus damage as possible on the finishing blow is important for maximizing profit. Since your Bukin's Spare Rifle was free, you can just focus on finishing the mission chain for now, but if you start hunting more often, you'll want to switch to a lower damage weapon to finish each kill.

Convert your Shrapnel into Universal Ammo again if you run out of firepower. If you also run out of Shrapnel, sell some items to the TT and buy traditional ammunition.

NOTE: You should only TT low markup items, such as Animal Muscle Oil and Animal Hides, or items with no markup preferably, such as Probes or Ammunition. Your other items should be saved, and eventually sold to other players for a higher price. You can view markup on an item by right clicking it and selecting 'view market value'.

Video of selling items to the TT and buying Weapon Cells:

Continue to hunt the Berycled Punies until you finish the mission “Clear Out the Digsite.” Before starting the hunt, read Chapter 9 for some advice on hunting the creatures.

Once you have completed the 300 kills, return to the nearest Teleporter and travel to The MegaVolt.

Return to Private Brian, positioned at the waypoint for “Clear Out the Digsite.”

When you arrive at CDF OP Delta and speak to Private Brian, you will have a choice between Weapon Cells, BLP Packs, or Laser Weapon Technology skill. Choose the Weapon Cells or BLP Packs to receive 2.40 PED worth of your selection.

Thus concludes this Chapter, click the button to the right to be taken to the next Chapter.